Why: the goal or problem
An ad needs attention, but interrupting active play is disruptive. A completed task provides a more deliberate transition point.
How: work toward a solution
A fictional puzzle app shows a numbered sequence: level complete, labeled full-screen ad, next level. The closing action is drawn as a label in this static diagram, not a working ad control. No ad is requested and no reward is promised. Timing, revenue and network charges are omitted.
Illustrative example
Interstitial ads
Puzzle app
- 1 · Level complete
- 2 · Full-screen advertisement
Close ad → continue
- 3 · Next level
Sequence diagram. Close is a label, not a control. No ad request or reward; timing and revenue omitted.
What: the concept
Interstitial ads cover the app at a natural break, such as completing a level. They interrupt the screen flow, unlike a banner beside content.
Consider interruption costs and distinguish optional rewarded participation.
Discuss this idea
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